Game
Disk Anatomy

The game of Maelori has its primary focus on disks and their interaction with other disks, so, to understand and play the game at even a basic level one needs a good knowledge of the anatomy of a disk, and what can be deduced from the visual representation.

- Below can be found an example of an in-game disk and what each component means as well as a further analysis into the not so self explanatory parts -
 

 


- Further Analysis -

This section briefly explains the parts of an in-game disk which arent clearly evident at first glance...
 - For further information, please refer to the 'Tutorial' section of this website.

  • Summon Level

This is the amount of essence you need to be able to summon this disk onto the battlefield. This ranges from 0 to 9 points.

  • Charm Level

This indicates the charm skill of the disk. This represents the disks ability to resist charming, and to charm opponent disks. 0 being low skill, 9 being high skill. Some disks also cannot charm or be charmed.

  • Entity Type

There are many different types of entities, and some spells, items, traps & events only affect certain types of entities. The entity type includes Insects, Beasts, Warriors, Vegetation and Buildings. See the 'Types of Disks' page for types other than entities.

  • Movement Type & Speed

Creatures can move on the ground, in water or through the air, some fast and some slow. The type of movement is shown in the disk artwork itself, naturally a creature with wings will have the ability to fly and a fish the ability to swim.

  • Region

The main region that the creature originates from is indicated by the border style of the disk. Some creatures are multi-region.

  • Day/Night indicator

Some entities prefer day, others night. If the current game time matches the entities preference, those entities gain a bonus to their attack.